Discovery Telecom MINDBLOWN Instructions Manual
• Short circuit the batteries or wrong connection of the wires, may cause overheating, adult supervision required at all times.
• CHOKING HAZARD! Kit contains small pieces. Keep out of reach of children 3 years old and under.
• Kit contains functional sharp points on components, always guide and observe in experiments.
SAFETY WARNINGS
PLEASE READ ALL SAFETY WARNINGS BEFORE USE
• Kit contains functional sharp points on components, be careful in experiments.
• Indoor use only.
• Do not allow contact with water EXCEPT as described in experiments.
• Remove all batteries when not in use to avoid accidental operation.
• WARNING! This product contains a small magnet. Swallowed magnets can stick together across intestines
causing serious injuries and death. Seek immediate medical attention if magnets are swallowed or inhaled.
• WARNING! Do not use close to ears. Risk of hearing damage if misused.
• Do not leave kit unattended while batteries are installed. Kit may overheat.
• Use this product only for its intended use. Do not attach any components not included with this kit.
• Thoroughly inspect products before every use. If the product appears worn, frayed/splintered, cracked, or broken
in any manner, discontinue use and discard immediately.
• Short circuit the batteries or wrong connection of the wires, may cause overheating, always follow the experiment
instructions.
• Retain this instruction manual for future reference.
BATTERY WARNING:
• Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc), or rechargeable batteries.
• Insert batteries using the correct polarity.
• Do not short-circuit the battery supply terminals.
• Remove batteries before storing.
• Recycle or dispose of batteries according to federal, state, and local laws.
• Do not dispose of batteries in fire, batteries may explode or leak.
• Always use, replace, and recharge (if applicable) batteries under adult supervision.
• Do not attempt to charge non-rechargeable batteries.
• Rechargeable batteries are to be removed from the toy before being charged.
• Rechargeable batteries are only to be charged under adult supervision.
• Exhausted batteries are to be removed from the toy.
• Alkaline batteries are recommended. Use only the specified voltage.
• Keep these instructions for future reference.
CIRCUITRY KEYBOARD
ELECTRONIC CIRCUIT EXPERIMENT KIT
The artwork and design of this manual are protected by
US copyright law and may not be produced, distributed,
displaced, published or used for any purpose without
prior written permission. Altering, removing or
reproducing any of the trademark or copyright notice
forms on this manual is not permitted.
Distributed by and © 2020 ThreeSixty Sourcing Ltd. All
rights reserved.
For US only: Distributed by and © 2020 MerchSource, LLC.
Irvine, CA, 92618. All rights reserved. Tel:
1-800-374-2744.
CHOKING HAZARD –
Toy contains wires and
small parts. Not for children under 3 years.
Printed in China
Table of Contents
Related Manuals for Discovery Telecom MINDBLOWN
Radio controlled action dinosaur (2 pages)
Summary of Contents for Discovery Telecom MINDBLOWN
- Page 1 AGES 8+ INSTRUCTIONS FOR PARENTS • This kit is not intended for children under 8 years of age. • Short circuit the batteries or wrong connection of the wires, may cause overheating, adult supervision required at all times. • CHOKING HAZARD! Kit contains small pieces. Keep out of reach of children 3 years old and under. •.
- Page 2 CONTENTS • 1 Circuitry Keyboard • 32 Connecting Wires: (10) 10cm • (10) 20cm • (10) 30cm • (2) 40cm • 1 Magnetic Rod Requires 2 “AA” 1.5V batteries (not included) INTRODUCTION Electricity is all around you. It is constantly traveling through circuits, ready to light up a room with a touch of a switch, or power your favorite video game.
- Page 3 SPRING CONNECTORS To Connect Wires: Most electrical circuits have their components 1. Bend the spring over to make a connected by melted metal in a technique called gap. 2. Insert the bare wire into the gap least amount of resistance. Since you’ll be assembling and gently let the spring back.
- Page 4 GLOSSARY Circuit - A series of electrical components in a closed loop that gives a return path for the electrical current. If the circuit Conductor Current negative pole to the positive creates the current. Electron - A negatively-charged subatomic particle. They play an important part in electricity, magnetism and chemistry.
- Page 5 READING A CIRCUIT DIAGRAM This circuit is closed. Current This circuit is open. Current cannot Wire through the wire to the battery pass through the gap in the wire. 2 Batteries terminals, lighting up the LED. A switch has been added. The switch The switch is closed, so current can is open, so curren CIRCUIT LIST.
- Page 6 WIRING SEQUENCE AND CONNECTIONS Insert the metal end of the wire into the spring connector next to the number shown on the board. Circuit 1, below, the connection sequence is; 4-12 Battery positive pole (+) to LED (+) 11-23 LED negative to Main Switch 24-3 Main Switch to Battery negative (-) When completed, the circuit connections will look like the image on the right.
- Page 7 Introducing the Variable Resistor 4-24 • 23-27 • 28-6 • 5-3 Turn on the Main Switch. Now, turn the knob on the Variable Resistor. By adjusting the resistance up or down, the amount of lower the resistance, the more electricity reaches the LED and the brighter in gets.
- Page 8 Introducing the Touch Plate 4-10 • 9-20 • 19-23 • 24-3 water onto the Touch Pad (see page 3). The LED will glow dimly. Water has a large resistance so only a little electricity will pass through the water and get to the LED. Mix a little salt and water and repeat the experiment.
- Page 9 Three Switches, Three LEDs, Di erent Actions 24-3 After turning on the Main Switch, pressing the Push Switch, activating the Reed Switch, or doing both at the same time will cause one or more LEDs to light up. Changing Current Direction 1 Slide the Main Switch to “on”.
- Page 10 Melody - Magnet Control 4-23 • 24-31-26 • 2-32 • 1-35 • 25-33 • 34-3 Turn on the Main Switch. Activate the Reed Switch with the magnet. This will cause music to play. Activating the switch again will play the next tune stored in the memory. Melody - Touch Control 4-23 •.
- Page 11 Melody - Manual Control and Flashing LED 4-23 • 24-31-22-6 • 2-32 • 1-35 • 5-30 33-21 • 34-3 Slide the Main Switch to “on”. Press the Push Switch to play music next tune. Melody - Magnet Control and Adjustable Volume 28-2 •.
- Page 12 Piano SPK1 SPK2 Turn on the Main Switch. The piano is ready to LED1 POT1 play. LED2 DID YOU KNOW? LED3 POT2 LED4 The piano includes two full octaves (8 notes each). Middle C is the 8th key from the left. LED5 Piano - Magnetic Switch SPK1.
- Page 13 Piano with LEDs and Multiple Switches 4-23 • 25-10 • 21-8 • 24-22-26-6-40 • 39-38 • 37-2 • 1-36 • 41-5-9-7-3 Turn on the Main Switch. The Red LED SPK1 will light up. The piano is ready to play. SPK2 Activate the other switches to turn the LED1 POT1.
- Page 14 Piano with Keyboard-Activated LED 4-23 • 24-12-40 • 39-38 • 37-2 • 1-36 • 11-46 • 41-3 Turn on the Main Switch. Whenever a piano key is pressed, the Green LED will light up. SPK1 SPK2 LED1 POT1 LED2 LED3 POT2 LED4 LED5.
- Page 15 Piano with Keyboard-Activated LED and Volume Control Slide the Main Switch to “on”. Whenever a piano key is pressed, the Red LED will light up. The piano’s volume can be SPK1 controlled with the Variable SPK2 Resistor. LED1 POT1 LED2 LED3 POT2 LED4.
- Page 16 Piano with Four Groups of Keyboard-Activated LEDs and Brightness Control 4-23 • 24-28-40 • 39-38 • 37-2 • 1-36 • 29-12-10-8-6 • 5-42 • 7-43 • 9-44 • 11-45 • 41-3 Turn on the Main Switch. Whenever a piano key is played an LED will light up. Each set of four keys is grouped with an LED and their brightness can be adjusted by turning the knob on the Variable Resistor.